Table of Contents

Class AgentHttp

Namespace
Livekit.Server.Sdk.Dotnet
Assembly
LivekitApi.dll

----- agent HTTP endpoints data plane -----

AgentHttp namespaces the data plane: workers expose HTTP endpoints served at /agents/{agent_name}/{deployment}/{path} without binding any local listener. The worker opens ONE WebTransport (QUIC) session to /agent that carries both its control stream (the same WorkerMessage/ServerMessage exchange as the WebSocket control connection, length-delimited) and every HTTP exchange: the node opens one bidirectional QUIC stream per request. QUIC provides the multiplexing and per-stream flow control, so there is no credit accounting and no attach handshake.

Each exchange stream is:

[len:u32be][StreamPreamble] the only LiveKit framing [ ... opaque bytes ... ] one HTTP/1.1 exchange, to FIN or RESET_STREAM

After the preamble the stream is byte-transparent: the node writes a canonical HTTP/1.1 request and the worker replies with an HTTP/1.1 response, each parsed by whatever HTTP implementation the side already has. A WebSocket upgrade is therefore an ordinary request whose response is a 101, after which the stream is a byte pipe. The protocol evolves by version negotiation at registration, so the preamble carries no version of its own.

Bodies use ordinary HTTP/1.1 framing, Content-Length or chunked, and are unbounded: a body may be many gigabytes and must be streamed. Request and response size limits are policy for the layer above.

How one direction ends:

success end of message per the body's own framing, then FIN. failed mid-body chunked trailer fields x-lk-completion and x-lk-error, in band, so the outcome cannot race the bytes it describes. failed before any RESET_STREAM carrying an HttpStreamResetCode, sound bytes only here, where nothing is in flight.

FIN before the body's own framing says it is complete is truncation, and a receiver must surface it as such.

The x-lk- header prefix is reserved for this signalling in both directions. A node strips it from client-supplied request headers, so a client cannot forge one, and strips it from responses, so it never reaches the end client.

public sealed class AgentHttp : IMessage<AgentHttp>, IEquatable<AgentHttp>, IDeepCloneable<AgentHttp>, IBufferMessage, IMessage
Inheritance
AgentHttp
Implements
IBufferMessage
Inherited Members

Constructors

AgentHttp()

public AgentHttp()

AgentHttp(AgentHttp)

public AgentHttp(AgentHttp other)

Parameters

other AgentHttp